File Used: testdinobustwithhair.blender on workstation
Make a bust
Select the faces where the hair will go
Ctrl-D -> P -> Selection
Go to Objects tab -> name as skullcap
Go to Particles tab -> create new particle system -> name it hair
Groom as wanted
Settings used in file:
LONG HAIR (hair) (used Advanced)
hair1.png hair2.png hair3.png
SHORT HAIR (fur)
fur2.png fur1.png fur3.png
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